Quick ‘n Dirty Review: South Park Let’s Go Tower Defense Play! (XBLA)
South Park Let's Go Tower Defense is quite the surprise. Developed by Doublesix Games, it's not a revelation in the tower defense genre, but it uses its license well and combines it with solid design to create a fun experience that is easy to pick up and play -- doubly so for even a mild South Park fan.
Using four different South Parkers (you start off with Stan, Kenny, Kyle and Cartman, though you unlock plenty other cast members), you're thrust into a large map and charged with keeping enemies from getting to a certain point (inside Butters' house or into the Hell's Pass hospital, etc.). Each kid has their own unique ability that charges as you pummel enemies with snowballs (your core attack). For added firepower, you can use your currency (coins) to build turrets and other defensive structures to combat the many assaulting enemies.
Thankfully, there's usually plenty of coins around, so purchasing enough firepower and upgrading each isn't much of a problem. The conflict is which piece of firepower to go with; balancing which towers to build, which kid to use so that you can build up the necessary special move and your checkbook is the tight-rope act that keeps the game tense, challenging and fun.
Highs
- Plenty of variety in types of units, weapons and the different stages
- Each character has own unique ability and stats
- Many hours of gameplay in the main campaign and challenge maps
- No hiccups in the co-op experience and having a custom team of 4 South Parkers keeps things fresh
Lows
- Difficulty spikes to ridiculous levels almost out of nowhere, no gradual progression to the tougher maps
- Minor balance issues, as some enemy units feel invincible even against their weaknesses (weapons vs. units)
Want more Quick 'n Dirty Reviews to read? They're only a link away!
Related posts:
Quick bio: