Quick ‘n Dirty Review: Wet (Xbox 360)
In an attempt to get more content on my blog (it's starving, the poor little guy!), I'm going to try and do brief reviews for games I'm playing to supplement the other random junk that finds its way here. Hence, the quick 'n dirty review. In this edition, I'll be talking about Artificial Mind and Movement's Wet.
Fallout 3 not the gaming hotness it was hyped to be

I've been playing Fallout 3 a lot lately, much like everyone else I know and converse with on a daily basis. While I was smitten with the game during the outset, a few annoying problems have stacked up to make me, well ... kind of mad. In no particular order, they are:
- Why can't I hit the B button to back out of conversation? How could you forget that?
- Stop trying to make me take the subway! I want to see the world and these stupid blocked paths really piss me off.
- Why would you make the main storyline quest about 7 hours long? Then, after that, why would you END THE GAME?
- Once I hotkey a weapon, why can't I know what is in that slot until I either replace it, or actually pull it out? This makes hotkeying things useless.
- Level cap at 20? Come on, you created an open-ended game that encourages free choice and moral consequences, yet you make it so that I have to pre-plan my character's perk route and level-by-level trait points allocation? This is Bush League, Bethesda!
- No more getting your health back while you wait? Eh ...
I'm sure there are others that aren't springing to mind as I stare at my computer screen, but it's very much not Oblivion. The prospect of DLC excites me and I'm sure I'll get all of the achievements I possibly can, but, overall, I'm just killing time until Gears of War 2 now. It's such a shame, too, because I was sure Fallout 3 was going to be my Game of the Year. I guess that will just have to go to Metal Gear Solid 4.

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