StarCraft 2: Wings of Liberty Beta impressions at Joystiq
I've been playing the stuff out of the StarCraft 2 beta and managed to plug some of my thoughts on it into that Joystiq.com webspace site. Here's an excerpt:
Here's the thing about the StarCraft II beta: you've played this game before. In the time I've spent with the beta over the past 24-plus hours, I've been Zerg rushed, I've had my buildings annihilated by a group of Reapers that snuck through the back of my fortified area, and I've had Protoss ships lay waste to countless heavy Thor units -- which looked like they could have taken on anything and survived. And here's the other thing: I absolutely loved every minute of it, as familiar as it was.
Head on over and give it a read! That's not, like, an order or anything -- unless you want it to be or whatever.
Torchlight: Like Diablo II’s smarter, sexier baby
True story: I dropped out of college because of Diablo II -- seriously. The allure of doing Meph runs and Baal runs, of stacking loot and power-leveling MF (magic find, in D-speak) characters was too much for my weak-willed 19 year-old self to handle. I remember I wouldn't sleep for days on end, stopped showing up for my lucrative part-time position at Pep Boys and basically forgot what haircuts, shaves and -- more than I care to admit -- showers were. Enter: Torchlight, spiritual successor to Diablo II and Lord of Destruction, a title so finely crafted and adept at providing engaging dungeon crawling experiences and loot hoarding that I initially feared for my future. When I tried the demo, I kinda got worried that some of that old obsession might come crawling back, but the one thing that has kept it at bay has been the lack of multiplayer.
Quick bio: