When Halo 3: ODST dropped into stores yesterday, I was determined to snag a copy. While I'm only two missions into the campaign, I found myself gravitating more toward the game's Firefight mode. It's an absolute treat and one of the better online co-op experiences of recent memory, but it will undoubtedly (and already has) draw comparisons to Gears of War 2's Horde mode. So here's my dos pennies on the matter.
Sometimes, and I mean just sometimes, you can actually get a decent picture. I just like the way he lays there ... dead.
I was bored. Not my best, but not the worst, either.
It's about time they addressed this nonsense, considering Gears of War 2 has sold over 4 million copies now, they pushed DLC onto us very early on, and the online play has been just plain broken. Over at the official forums, Rod Fergusson dropped in to inform us of the changes this new title update brings. When I glanced over the long list, it looked like pretty much everything anyone had an issue with has been fixed. So now, as best as I can tell, the only problem you have to look out for online is host dropping. I'm sure that's still going to happen quite a bit. Oh well, at least there's no more kung fu flips and shield glitching. Hooray for being able to play again!
So, you might've noticed I haven't put anything here in the last week. Well, you can thank Gears of War 2 for that. I've been playing it nonstop online, because, uh, it's amazing. For as many faults it has, the game has twice as many positive changes over the first game.The matchmaking is slow sometimes, but nowhere near as painful as the lobby system of the first game. Also, the glitching seems to be gone (for now, at least) and the new maps are really balanced. Plus, flamethrower!
Really, it's an amazing game. Even Horde is good, which I thought was really going to suck. And taking pictures is awesome! See me getting curb stomped above? Awesome.